My 3D Demo Reel:
Everything in this reel (except for music, some textures, and some 3DS Max preset rigs and moCap data) was self-generated, including animations and concepts.
To create this, I used 3DS Max, Photoshop (Textures), After Effects (3D Render Comps and effects), and Premere.
Materials taken from: http://www.vray-materials.de/ and cgtextures.com .
Generalist Demo Reel:
A Professional Reel
Everything in this reel (except for music) was self-generated, including animations and concepts.
To create this, I used Flash, 3DS Max, Photoshop (Textures), After Effects (3D Render Comps), and Premere.
Links to my other Animations:
Super Death Corgi
This is a game that I’m developing in conjunction with the Tigbun Arts team. We’re waiting on the pitch video to be completed before launching the kickstarter, but the prototype can be found here:
Sprinkler Technical Animation
This is an animation that I did as a sample piece. The audio isn’t included, however, due to possible copywrite issues.
Humidifier Technical Animation
This is a technical animation I did as part of a test. It’s entirely self generated using vector art, flash, and a little action script.
The peice is called: Humidifier.
Creepy Bush Animation
This is a character rig in Flash I did. The character is pretty creepy, but I think it turned out pretty cool.